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Ways for Game developers to improve Crypto gaming

Game developers have completed solving staking, liquidity pooling, and various features of Blockchain Technology, but they still glimmer when it comes to the gaming part in their projects.

They are overfocused on token implementations. For the expansion of Metaverse, developers need to perform better. Pre-blockchain games that were hugely famous might at least provide them with a partial road map to follow.

Below are the action points for the current game developers:

Gaming on Blockchain technology was a great change in 2020. The popularity of Axie Infinity catapulted, dominating the play-to-earn model for a world in which remote working was a compulsion.

Powered by innovation, the trading volume of the industry skyrocketed 8,300 yearly, thereby pushing the capitalization of the market close to $30 billion.

There is an increase in crypto games currently, but scrolling through dApp radar, one will be able to find that most of the Blockchain games are idle tap games, disguised yield farmers, or common collectible card games.

Blockchain technology is capable of empowering players extraordinarily, empowering users as partners that include financial compensation and the ability to govern. But these factors are not sufficient for mass adoption since the games themselves are lagging in-depth and immersion.

Is it possible to find a Blockchain game containing word building? It is proving to be difficult for finding even a Youtube or Twitch gameplay of crypto games that are supposedly used by thousands of users.

Crypto gaming is overloaded with the redesigned versions of the initial iOS and social networking games. Bomb Crypto, Upland, and Alien Worlds hugely limit the gameplay with timers, erratic action limits, and exhausting features such as stamina.

These titles renounce the playable content for favoring the minting process in NFT and exchanging native tokens for virtual currency.

The requirement of a Web3 game is the healthy balancing of both on-chain and off-chain features. In on-chain architecture, repeated, high transaction fees will negatively impact the gameplay for light activities especially if the game is built on Ethereum – a busy ecosystem.

Blockchain Technology may allow developers to face a unique challenge like the game features allowing for token manipulation or face the impact of market forces belonging to the in-game economy.

The introduction of off-chain gameplay allows the developers to make use of the useful features of Blockchain Technology while steering clear of their drawbacks.

Revisiting the past

Open world Web 2.0 video games such as Minecraft and Roblox allow the players to customize by offering them an unrestricted environment. This results in ecosystems where independent developers and users contribute a lot to the generation of in-game content.

For instance, Minecraft serves may utilize third-party plug-ins for the establishment of decentralized virtual economies, enforcement of basic property rights, and creation of internal governance structures. These virtual worlds have developed adjacent to the player base enabling players to find new items, and strategies and bring them to the community independently.

Whereas in Blockchain, it would imply that resources for sale in exchanges should always be earned or created by the player which they are not.

The world’s largest games like World of Warcraft, League of Legends developed on the basic model where the game access is limited for the users and is also free. For accessing the additional features, they have to pay a premium.

This method allows the users to play the trial version of the game before they pay any money, which is an important difference between the current crypto games and the past games.

There are talks that major studios will figure out the issues by the industries in their releases. AAA (large studio) Blockchain game releases facing a delay and being pushed to 2024, will the industry remain stagnant during this period is a scenario to watch out for.

Gaming innovations are driven by Independent studios. The full multiplayer online battle arena (MOBA) genre for StarCraft aroused from a player-made customized map and for Warcraft 3, it was a community-developed mod.

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